# Oculus Go - How to disable cardboard splash screen?

**URL:** https://discourse.processing.org/t/oculus-go-how-to-disable-cardboard-splash-screen/3503
**Category:** Processing for Android
**Created:** [September 13, 2018, 2:28am UTC](https://discourse.processing.org/t/oculus-go-how-to-disable-cardboard-splash-screen/3503 "2018-09-13T02:28:31Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Zweihander11](https://avatars.discourse-cdn.com/v4/letter/z/f17d59/32.png) [@Zweihander11](https://discourse.processing.org/u/Zweihander11)
#### Post date: [September 13, 2018, 2:28am UTC](https://discourse.processing.org/t/oculus-go-how-to-disable-cardboard-splash-screen/3503/1 "2018-09-13T02:28:32Z")

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Hi everyone!

I’m a beginner who’s trying to build a sketch to play around with the Oculus Go, and so far so good, it builds and runs but when I enable STEREO fullscreen the app starts with the cardboard splash screen which I can’t skip due to lack of input on the device.

I’ve checked a few google results, tried to mess with the manifest and so far has gotten nowhere ☹  
Anyone has a clue on how to deactivate this splash screen? Or maybe bypass it somehow?

Thanks in advance!

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### Author: ![dan850](https://avatars.discourse-cdn.com/v4/letter/d/e9c0ed/32.png) [@dan850](https://discourse.processing.org/u/dan850)
#### Post date: [September 13, 2018, 6:01am UTC](https://discourse.processing.org/t/oculus-go-how-to-disable-cardboard-splash-screen/3503/2 "2018-09-13T06:01:46Z")

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@Zweihander11 Do you have a code example that demonstrate the issue you are having?

What version of Processing are you using?

> [@Guidelines—Asking Questions](https://discourse.processing.org/t/guidelines-tips-on-asking-questions/2147):
>
> Summary (TL;DR) Ask complete questions to get better answers! Be specific. For example: I want to load an image. I tried using createImg() , and I expected the image to be on canvas, but what happened instead was the image showing up below the canvas. Isolate your problem and work in small steps. Share only the code directly related to your problem if it is part of a bigger project, and if something isn’t working, try the smallest code that could do the thing you want. Can we run your code to …

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<div class="post-metadata">

### Author: ![Zweihander11](https://avatars.discourse-cdn.com/v4/letter/z/f17d59/32.png) [@Zweihander11](https://discourse.processing.org/u/Zweihander11)
#### Post date: [September 13, 2018, 11:55am UTC](https://discourse.processing.org/t/oculus-go-how-to-disable-cardboard-splash-screen/3503/3 "2018-09-13T11:55:51Z")

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@dan850 Thank you for replying!

I’m using Processing 3.4 on Android mode and building straight to the Oculus Go device which is a dedicated Android device.  
I’m trying to run the VR example found on the website:

```auto
import processing.vr.*;

void setup() {
  fullScreen(STEREO);
}

void draw() {
  PGraphicsVR pvr = (PGraphicsVR)g;
  if (pvr.eyeType == PVR.LEFT) {
    background(200, 50, 50);
  } else if (pvr.eyeType == PVR.RIGHT) {
    background(50, 50, 200);
  } else if (pvr.eyeType == PVR.MONOCULAR) {
    background(50, 200, 50);
  }
}

```

If use fullscreen in MONO mode everything works fine. The issue happens when building in stereo mode. That’s when I get this screen

 ![NNv3p](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/0/0d88c53315a048f18c72872ddbc9866485f8762a.jpeg)

Any hints on how to skip that will be appreciated!
