Please use black here later
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I think the time stuff properly should all go into the class so it can be different for all triangles
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Don’t use the random throughout but only initially in the constructor and when the condition is met
Please use black here later
I think the time stuff properly should all go into the class so it can be different for all triangles
Don’t use the random throughout but only initially in the constructor and when the condition is met
just to demonstrate the idea of objects in an array here is an example (without timer) (OOP)
setup()
without having to change the class. Good.
Triangle[] tri = new Triangle[18];
void setup() {
size(900, 900);
background(220);
for (int i = 0; i < tri.length; i++) {
float y = i*10;
float x = 60*i;
tri[i] = new Triangle(x, y);
}
}//func
void draw() {
background(220);
for (int i = 0; i < tri.length; i++) {
tri[i].change();
tri[i].display();
}
}//func
// ========================================================
class Triangle {
// representing ONE Triangle
int savedTime = 11;
float totalTime = random(0, 1100);
float black = random(255);
float x;
float y;
//constr
Triangle(float tempX, float tempY) {
x = tempX;
y = tempY;
}//constr
void display() {
fill(black);
triangle(x, y,
x+25, y+50,
x-25, y+50);
}//method
void change() {
black += 1;
if (black >= 255) {
black = 0;
}
}//method
//
}//class
//