# My Labyrinth Game

**URL:** <https://discourse.processing.org/t/my-labyrinth-game/8965>\
**Category:** Gallery\
**Created:** [March 5, 2019, 12:51pm UTC](https://discourse.processing.org/t/my-labyrinth-game/8965 "2019-03-05T12:51:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Skys](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Skys](https://discourse.processing.org/u/Skys)\
**Post date:** [March 5, 2019, 12:51pm UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/1 "2019-03-05T12:51:02Z")

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I still make my experience with Processing scince August 2018.  
Now my Game get a new function, a build in editor.

> **[XQSkys/Labor\_VII](https://github.com/XQSkys/Labor_VII)**
>
> A Labyrint Game for up to 4 Player. Contribute to XQSkys/Labor\_VII development by creating an account on GitHub.

  

> **[XQSkys/Labor\_VII](https://github.com/XQSkys/Labor_VII/tree/PiratenKarte)**
>
> A Labyrint Game for up to 4 Player. Contribute to XQSkys/Labor\_VII development by creating an account on GitHub.

  

> **[XQSkys/Hanoi](https://github.com/XQSkys/Hanoi)**
>
> Variation of "Tuerme von Hanoi". Contribute to XQSkys/Hanoi development by creating an account on GitHub.

At this time the game is only availible in german language.  
its a difficould game, i hope, but easy to use.  
its GNU GPL.  
Now i have ported these games for Windows, Linux, Android.

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**Author:** ![Liquid](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/liquid/32/4018_2.png) [@Liquid](https://discourse.processing.org/u/Liquid)\
**Post date:** [March 8, 2019, 6:03pm UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/2 "2019-03-08T18:03:19Z")

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Looking good mate, really

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**Author:** ![Skys](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Skys](https://discourse.processing.org/u/Skys)\
**Post date:** [March 10, 2019, 2:40pm UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/3 "2019-03-10T14:40:51Z")

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It fine to have some positive feedback.  
In the beginning it work just somehow.

I think processing is a good choice,  
because of some tricks it make possible.  
scaling buttons for my editor.

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**Author:** ![Liquid](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/liquid/32/4018_2.png) [@Liquid](https://discourse.processing.org/u/Liquid)\
**Post date:** [March 28, 2019, 10:48am UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/4 "2019-03-28T10:48:15Z")

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I hope you will update your workflow from time to time here? 🙂

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**Author:** ![Skys](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Skys](https://discourse.processing.org/u/Skys)\
**Post date:** [April 25, 2019, 7:31pm UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/5 "2019-04-25T19:31:18Z")

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yes!  
i now try a little space shoter.  
just hit the blue or red targets with left or right mouse klicks.  
in the new alfa the targets move.

> **[XQSkys/QubeC](https://github.com/XQSkys/QubeC)**
>
> A Space Shoter. Contribute to XQSkys/QubeC development by creating an account on GitHub.

i hope to get a anroid smarty soon to try some ports.

i have many ideas to improve it, but some releases are good as they are.

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**Author:** ![Skys](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Skys](https://discourse.processing.org/u/Skys)\
**Post date:** [May 5, 2019, 11:23am UTC](https://discourse.processing.org/t/my-labyrinth-game/8965/6 "2019-05-05T11:23:03Z")

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[https://github.com/XQSkys/QubeC/blob/master/QubeC\_V\_0\_2\_5\_2\_Alfa\_win64.7z](https://github.com/XQSkys/QubeC/blob/master/QubeC_V_0_2_5_2_Alfa_win64.7z)  
this is the new realese:  
now with a little skill sytem, mouse interaction with targets, level, level bounus.  
Boss is a must have, i think about it.

The Blue Targets beam Force by clicking with right… the other enemy hits tho left button.

greats JAN
