# Multiplayer camera follow?

**URL:** <https://discourse.processing.org/t/multiplayer-camera-follow/12170>\
**Category:** Coding Questions\
**Created:** [June 18, 2019, 7:48pm UTC](https://discourse.processing.org/t/multiplayer-camera-follow/12170 "2019-06-18T19:48:39Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [July 1, 2019, 12:56am UTC](https://discourse.processing.org/t/multiplayer-camera-follow/12170/5 "2019-07-01T00:56:03Z")

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For a demo of a “Lemming Ball Z”-style camera, see mode 2 TRACK\_ZOOM in this example sketch:

> [@How can I center an object on my screen that moves?](https://discourse.processing.org/t/how-can-i-center-an-object-on-my-screen-that-moves/12196/4):
>
> Understanding the relationship between translate, scale, and the idea of a 2D “camera” can sometimes be a bit tricky. It is worth reviewing the coordinate system and 2D transformations tutorials: [https://processing.org/tutorials/drawing/](https://processing.org/tutorials/drawing/)[https://processing.org/tutorials/transform2d/](https://processing.org/tutorials/transform2d/) However, in the end, there are three key transformations: translate to the center of the screen optionally scale the view, e.g. based on player speed or inter-player distance translate again to recenter the came…

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