# Moving background as player moves

**URL:** <https://discourse.processing.org/t/moving-background-as-player-moves/25854>\
**Category:** Processing.py\
**Created:** [December 1, 2020, 6:59am UTC](https://discourse.processing.org/t/moving-background-as-player-moves/25854 "2020-12-01T06:59:20Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![tabreturn](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/tabreturn/32/3697_2.png) [@tabreturn](https://discourse.processing.org/u/tabreturn)\
**Post date:** [December 3, 2020, 5:45pm UTC](https://discourse.processing.org/t/moving-background-as-player-moves/25854/10 "2020-12-03T17:45:06Z")

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Maybe an additional [tilemap](https://discourse.processing.org/t/collision-detection-with-walls-and-objects/25856)-type layer – one that overlays your entire stage with tiles ranging between solid black and fully-transparent. These could include gradient ‘edge’ tiles.

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