"Mirroring" PShape objects (translation / rotation issue)

Finally found a workaround

Fixes :

  • the vertices order of the QUADS was incorrect
  • the computation of the pivot height was missing
  • the translation based on that height needs to be operated before and after the rotation (not sure to understand the reason)
  • the rotation angle has to be multiplied by -1 (negative angle) in order to change the bending side

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