Mandelbrot set coding challenge

the video you linked is
p5.js

the code you can download is

// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/6z7GQewK-Ks

var minval = -0.5;
var maxval = 0.5;

var minSlider;
var maxSlider;

var frDiv;

function setup() {
  createCanvas(200, 200);
  pixelDensity(1);

  minSlider = createSlider(-2.5, 0, -2.5, 0.01);
  maxSlider = createSlider(0, 2.5, 2.5, 0.01);

  frDiv = createDiv('');
}

function draw() {
  var maxiterations = 100;

  loadPixels();
  for (var x = 0; x < width; x++) {
    for (var y = 0; y < height; y++) {

      var a = map(x, 0, width, minSlider.value(), maxSlider.value());
      var b = map(y, 0, height, minSlider.value(), maxSlider.value());

      var ca = a;
      var cb = b;

      var n = 0;

      while (n < maxiterations) {
        var aa = a * a - b * b;
        var bb = 2 * a * b;
        a = aa + ca;
        b = bb + cb;
        if (a * a + b * b > 16) {
          break;
        }
        n++;
      }

      var bright = map(n, 0, maxiterations, 0, 1);
      bright = map(sqrt(bright), 0, 1, 0, 255);

      if (n == maxiterations) {
        bright = 0;
      }

      var pix = (x + y * width) * 4;
      pixels[pix + 0] = bright;
      pixels[pix + 1] = bright;
      pixels[pix + 2] = bright;
      pixels[pix + 3] = 255;
    }
  }
  updatePixels();

  frDiv.html(floor(frameRate()));
}

you can not compare it with the JAVA ( CC_021_Mandelbrot.pde ) code

// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/6z7GQewK-Ks

void setup() {
  size(640, 480);
  colorMode(RGB, 1);
}
void draw() {
  background(255);

  // Establish a range of values on the complex plane
  // A different range will allow us to "zoom" in or out on the fractal

  // It all starts with the width, try higher or lower values
  float w = 5;
  float h = (w * height) / width;

  // Start at negative half the width and height
  float xmin = -w/2;
  float ymin = -h/2;

  // Make sure we can write to the pixels[] array.
  // Only need to do this once since we don't do any other drawing.
  loadPixels();

  // Maximum number of iterations for each point on the complex plane
  int maxiterations = 100;

  // x goes from xmin to xmax
  float xmax = xmin + w;
  // y goes from ymin to ymax
  float ymax = ymin + h;

  // Calculate amount we increment x,y for each pixel
  float dx = (xmax - xmin) / (width);
  float dy = (ymax - ymin) / (height);

  // Start y
  float y = ymin;
  for (int j = 0; j < height; j++) {
    // Start x
    float x = xmin;
    for (int i = 0; i < width; i++) {

      // Now we test, as we iterate z = z^2 + cm does z tend towards infinity?
      float a = x;
      float b = y;
      int n = 0;
      while (n < maxiterations) {
        float aa = a * a;
        float bb = b * b;
        float twoab = 2.0 * a * b;
        a = aa - bb + x;
        b = twoab + y;
        // Infinty in our finite world is simple, let's just consider it 16
        if (a*a + b*b > 16.0) {
          break;  // Bail
        }
        n++;
      }

      // We color each pixel based on how long it takes to get to infinity
      // If we never got there, let's pick the color black
      if (n == maxiterations) {
        pixels[i+j*width] = color(0);
      } else {
        // Gosh, we could make fancy colors here if we wanted
        pixels[i+j*width] = color(sqrt(float(n) / maxiterations));
      }
      x += dx;
    }
    y += dy;
  }
  updatePixels();
  println(frameRate);
}

are you sure you know what you want learn first?