# Making a 3D table

**URL:** <https://discourse.processing.org/t/making-a-3d-table/11724>\
**Category:** Libraries\
**Created:** [May 30, 2019, 11:16pm UTC](https://discourse.processing.org/t/making-a-3d-table/11724 "2019-05-30T23:16:22Z")\
**Posts on this page:** 2\
**Page:** 3

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**Author:** ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)\
**Post date:** [June 7, 2019, 1:29am UTC](https://discourse.processing.org/t/making-a-3d-table/11724/41 "2019-06-07T01:29:11Z")

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w means forward; we run forward and radius is how many pixel we go forward each step

We move the eye

We use angle so that we run in the direction we look at

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**Author:** ![ctrembla](https://avatars.discourse-cdn.com/v4/letter/c/aeb1de/32.png) [@ctrembla](https://discourse.processing.org/u/ctrembla)\
**Post date:** [June 7, 2019, 1:34am UTC](https://discourse.processing.org/t/making-a-3d-table/11724/42 "2019-06-07T01:34:59Z")

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OK, cool, so far I’ve gotten the cam & player to move except when a collision happens then the cam keeps going even though it says only go if player.front = false. It seems the cam and player are still 2 objects not 1 like I want. Why ain’t the angle calculation correct? I watched it do a full circle at 90, but it was off.

[Previous page](https://discourse.processing.org/t/making-a-3d-table/11724.md?page=2)
