Replace the PVector, which is just two floats, with two floats.
Instead of PVector p;
, have float px, py;
Then instead of p.x
and p.y
, use px
and py
.
Then do the same thing for the PVector v. Use float vx, vy;
.
Replace the PVector, which is just two floats, with two floats.
Instead of PVector p;
, have float px, py;
Then instead of p.x
and p.y
, use px
and py
.
Then do the same thing for the PVector v. Use float vx, vy;
.