# Is there a way to disable Processing's P3D transparency performance algorithm?

**URL:** https://discourse.processing.org/t/is-there-a-way-to-disable-processings-p3d-transparency-performance-algorithm/43795
**Category:** Processing
**Created:** [January 30, 2024, 5:55pm UTC](https://discourse.processing.org/t/is-there-a-way-to-disable-processings-p3d-transparency-performance-algorithm/43795 "2024-01-30T17:55:06Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Noodlybanan](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/noodlybanan/32/18897_2.png) [@Noodlybanan](https://discourse.processing.org/u/Noodlybanan)
#### Post date: [January 30, 2024, 5:55pm UTC](https://discourse.processing.org/t/is-there-a-way-to-disable-processings-p3d-transparency-performance-algorithm/43795/1 "2024-01-30T17:55:06Z")

</div>

![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/3X/3/b/3b7fd300921db91556217510fc2c68b7364eaced.jpeg)

I am trying to make a voxel game and had great success until now, i added 3d chunks & an lod system.

The only problem i’m facing is transparency. I was just wondering if there is a way to disable processing’s algorithm on how to draw transparent textures this way? I read it is getting the color of the object behind it, regardless of what really is behind it. I know there are workarounds but i want to not use them. Thanks for any help!
