No, I agree with you, and your first answer - overriding initSurface()
- is the way I do this. Depending on the renderer and the OS, fullScreen()
can set flags on the window that you don’t want and can cause problems. The slightly longer-winded way you posted first is a safer bet. I only use the OpenGL renderers in PraxisLIVE. Interesting these return the window and not the canvas from getNative()
so I override initSurface like (where wHints is my own config object) -
protected PSurface initSurface() {
PSurface s = super.initSurface();
s.setTitle(wHints.getTitle());
GLWindow window = (GLWindow) surface.getNative();
window.setAlwaysOnTop(wHints.isAlwaysOnTop());
window.setUndecorated(wHints.isUndecorated());
return s;
}