# Is it possible to use Compute Shader in Processing?

**URL:** https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353
**Category:** Processing
**Created:** [October 11, 2018, 6:02am UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353 "2018-10-11T06:02:10Z")
**Posts on this page:** 1
**Showing post:** 3

<div class="post-metadata">

### Author: ![ElementMo](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/elementmo/32/4253_2.png) [@ElementMo](https://discourse.processing.org/u/ElementMo)
#### Post date: [December 30, 2020, 6:49pm UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353/3 "2020-12-30T18:49:05Z")

</div>

I have recently implemented a simple compute shader particle system, you can check my post:

> [@Compute Shader Particle System in Processing](https://discourse.processing.org/t/compute-shader-particle-system-in-processing/26611):
>
> I managed to implement a very simple particle system using compute shader. This example renders 1 million particles on an Intel Iris 640 integrated graphics card, which is pretty amazing. Since compute shader requires OpenGL 4.x, so I am not sure if the original drawing mode will work anymore. Github repo: [ComputeShader01] [ComputeShaderColor]

---

_[View the full topic](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353)._
