# Is it possible to use Compute Shader in Processing?

**URL:** <https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353>\
**Category:** Processing\
**Created:** [October 11, 2018, 6:02am UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353 "2018-10-11T06:02:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Okdalto](https://avatars.discourse-cdn.com/v4/letter/o/94ad74/32.png) [@Okdalto](https://discourse.processing.org/u/Okdalto)\
**Post date:** [October 11, 2018, 6:02am UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353/1 "2018-10-11T06:02:10Z")

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I use Compute Shader in Unity to control hundreds of particles

and wondering if it’s possible to use Compute Shader in Processing too.

If it is, where can I find references?

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**Author:** ![neilcsmith](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/neilcsmith/32/144_2.png) [@neilcsmith](https://discourse.processing.org/u/neilcsmith)\
**Post date:** [October 11, 2018, 6:55am UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353/2 "2018-10-11T06:55:45Z")

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This might be useful [https://github.com/codeanticode/pshader-experiments](https://github.com/codeanticode/pshader-experiments)

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**Author:** ![ElementMo](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/elementmo/32/4253_2.png) [@ElementMo](https://discourse.processing.org/u/ElementMo)\
**Post date:** [December 30, 2020, 6:49pm UTC](https://discourse.processing.org/t/is-it-possible-to-use-compute-shader-in-processing/4353/3 "2020-12-30T18:49:05Z")

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I have recently implemented a simple compute shader particle system, you can check my post:

> [@Compute Shader Particle System in Processing](https://discourse.processing.org/t/compute-shader-particle-system-in-processing/26611):
>
> I managed to implement a very simple particle system using compute shader. This example renders 1 million particles on an Intel Iris 640 integrated graphics card, which is pretty amazing. Since compute shader requires OpenGL 4.x, so I am not sure if the original drawing mode will work anymore. Github repo: [ComputeShader01] [ComputeShaderColor]
