Hello,
I added two dimensional arrays to your code with success.
Just enough to get you started:
int div = 8; //# of points around the circle
int numCircs = div-3; //# of loops to draw 4 nested circles
int addPoints = div-5; //# of additional points to complete circle shape
float [][] x = new float [numCircs][div];
float [][] y = new float [numCircs][div];
float cx; // center x of circle
float cy; // center y of circle
float r = 20; // circle radius
float section = radians(360/div);
void setup() {
size (400, 400);
cx = width/2;
cy = height/2;
noFill();
stroke(0);
for (int j = 0; j < numCircs; j++) {
//beginShape();
for (int i = 0; i < div; i++) { //plots the curveVertex points around the circle
float angle = i*section;
x[j][i] = cx + cos(angle) * r*j; // r*j = increase radius of circle each time
y[j][i] = cy + sin(angle) * r*j;
}
//endShape();
}
}
void draw() {
background(255);
// Your code...
}
void update() {
for (int j = 0; j < 5; j++) {
// Your code...
}
}
And voila!


Reference:
:)