# How to use Kinect v1 openNI skeleton data for mocap

**URL:** https://discourse.processing.org/t/how-to-use-kinect-v1-openni-skeleton-data-for-mocap/22383
**Category:** Libraries
**Created:** [July 4, 2020, 4:07pm UTC](https://discourse.processing.org/t/how-to-use-kinect-v1-openni-skeleton-data-for-mocap/22383 "2020-07-04T16:07:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![vowelled](https://avatars.discourse-cdn.com/v4/letter/v/cdc98d/32.png) [@vowelled](https://discourse.processing.org/u/vowelled)
#### Post date: [July 4, 2020, 4:07pm UTC](https://discourse.processing.org/t/how-to-use-kinect-v1-openni-skeleton-data-for-mocap/22383/1 "2020-07-04T16:07:37Z")

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I have SimpleOpenNI skeleton tracking working for  
Kinect with Processing 2.2.1 & OSX 10.9.5.  
I would like to save/pipe the 3D skeleton data from each frame  
so I can use it in Blender/Maya.  
I’m new, could someone point me in the right direction?  
Thanks.
