Everything on those pages explain what it is but I’m mainly looking for the coding on how to put it in processing I have the acc xyz and the time and the gyro xyz plus magnetic xyz in arduino. I have full rotation on my processing with the roll pitch and yaw from angular attitude but I want to add velocity and position to my processing code. Also I read on the gaming page that the wii controllers counter the error of velocity and position by adding regular resets so I need to put that in also but I’m unsure on the coding side I think I know a little but I need more info I’ve looked on alot of stuff and have some code but I’ve gotta work it into my code for the sensor I have coded.
I’ve worked with the BNO055. I also have a multiwii that uses an MPU6050. The multiwii does what it sounds like Halfrican911 wants to do. The multiwii project had a lot of contributors and did a good job.
Yea I ended up moving to blender in processing I did make 2 blocks that tracked perfectly I just couldn’t figure out the rest um using mpu 9250 just a high precision data algorithms
I also figured out that it’s dead reckoning I need using the accelerometer and quaternions to calculate “position” in a virtual space assuming that when you stop you are at rest and a new point
Yea thats a really awesome site but my main thing now is taking the data and making it rotate around a parented sensor I tried to use processing but It just alot I turned to blender but I’m having all the same issues