# How to make my audio visualizer respond to microphone input instead?

**URL:** <https://discourse.processing.org/t/how-to-make-my-audio-visualizer-respond-to-microphone-input-instead/11039>\
**Category:** Libraries\
**Created:** [May 8, 2019, 4:10pm UTC](https://discourse.processing.org/t/how-to-make-my-audio-visualizer-respond-to-microphone-input-instead/11039 "2019-05-08T16:10:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![francium401](https://avatars.discourse-cdn.com/v4/letter/f/977dab/32.png) [@francium401](https://discourse.processing.org/u/francium401)\
**Post date:** [May 8, 2019, 4:10pm UTC](https://discourse.processing.org/t/how-to-make-my-audio-visualizer-respond-to-microphone-input-instead/11039/1 "2019-05-08T16:10:26Z")

</div>

I’ve been trying to use simple examples that have microphone responsiveness as a guide, but can’t seem to get anywhere without the visuals freezing/not appearing at all. I’d much appreciate some help.

```auto
int radius = 200;
float nScale = 200;
 
import ddf.minim.*;
import ddf.minim.analysis.*;
 
Minim minim;
AudioPlayer player;
AudioMetaData meta;
BeatDetect beat;
 
float noiseMulti = 300;
 
void setup() {
  size(700, 700, P2D);
  background(0);
  smooth();
  minim = new Minim(this);
  player = minim.loadFile("song.mp3");
  player.loop();
  meta = player.getMetaData();
  beat = new BeatDetect(player.bufferSize(), player.sampleRate());
  beat.setSensitivity(30);
}
 
void draw() {
  noStroke();
  fill(0);
  rect(0, 0, width, height);
  translate(width/2, height/2);
 
  beat.detect(player.mix);
  if (beat.isKick()) {
    noiseMulti = 300;
    nScale = 150;
  } else {
    if (nScale > 100) nScale *= 0.9;
    noiseMulti *= 0.5;
  }
 
  stroke(255);
  for (int lat = -90; lat < 90; lat+=2)
  {
    for (int lng = -180; lng < 180; lng+=2)
    {
      float _lat = radians(lat);  
      float _lng = radians(lng);  
      // noise
      float n = noise(_lat * noiseMulti / 100, _lng * noiseMulti / 100 + millis() );
 
      float x = (radius + n * nScale) * cos(_lat) * cos(_lng);
      float y = (radius + n * nScale) * sin(_lat) * (-1);
      float z = (radius + n * nScale) * cos(_lat) * sin(_lng);
     
      point(x, y, z);
    }
  }
}
 
void stop()
{
  player.close();
  minim.stop();
  super.stop();
}

```

---

<div class="post-metadata">

**Author:** ![rand\_colors](https://avatars.discourse-cdn.com/v4/letter/r/3ab097/32.png) [@rand\_colors](https://discourse.processing.org/u/rand_colors)\
**Post date:** [May 9, 2019, 12:38pm UTC](https://discourse.processing.org/t/how-to-make-my-audio-visualizer-respond-to-microphone-input-instead/11039/2 "2019-05-09T12:38:02Z")

</div>

hi,  
have a look at the example called: Record Audio Input.

```auto
AudioInput in;
in = minim.getLineIn();

```

Best  
R\_color
