How to draw pixel at specific location on the buffer?

The real purpose of this function is to simulate other graphics programming for another platform.

Where Processing would help me a lot in compiling/uploading time. As my programming platform is for embedded systems, and uploading the code to the microcontroller every time and compile the code also would take a lot of time comparing if I have done it in software area.

So it’s just a helping tool for my embedded systems programming, otherwise I would go back to my hardware and just continue my programming there in coding, compiling and uploading the code to the hardware.

1 Like