I don’t understand exactly why it has to be scaled, but you could draw the pixels as a rectangle and use a factor for your x y values. It has the same effect.
void setup() {
size(1280, 640);
background(255);
fill(0);
rect(100, 0, 10, 10);
}
I don’t understand exactly why it has to be scaled, but you could draw the pixels as a rectangle and use a factor for your x y values. It has the same effect.
void setup() {
size(1280, 640);
background(255);
fill(0);
rect(100, 0, 10, 10);
}