Hello,
My original code with some updates from feedback:
/*
Project: Polygons
Author: GLV
Date: 2024-06-17
Version: 1.0.1
*/
size(300, 300);
translate(width/2, height/2);
int num = 7;
PVector [] v = new PVector [num];
int r = 100;
for(int i = 0; i<num; i++)
{
float angle = i*TAU/num - TAU/4;
float x = round(r*cos(angle));
float y = round(r*sin(angle));
v[i] = new PVector(x, y);
}
strokeWeight(3);
for(int i = 0; i < num-1; i++) // Updated
{
for(int j = i+1; j < num; j++)
{
println(i,j, ':', v[i], v[j]);
line(v[i].x, v[i].y, v[j].x, v[j].y);
}
}
Rounding was for a clean console output (less decimal places) for the screen grab and rounding to nearest pixel will not be noticeable.
I had some fun with this back when and once again and posted in the gallery:
:)