If those cool stuffs can fit into a method you could create a base interface
or abstract class
w/ 1 abstract
method display():
@FunctionalInterface interface CoolStuff {
void display();
}
abstract class CoolStuff {
abstract void display();
}
Then create a CoolStuff[] array w/ length 256:
final static int STUFFS = 256;
final CoolStuff[] stuffs = new CoolStuff[STUFFS];
And in a separate tab file have a function createCoolStuffs() where you anonymous-instantiate your 256 CoolStuff objects.
Each instance would have a different implementation of display():
void createCoolStuffs() {
stuffs[0] = new CoolStuff() {
@Override public void display() {
// Cool Processing Stuff 000...
}
};
stuffs[1] = new CoolStuff() {
@Override public void display() {
// Cool Processing Stuff 001...
}
};
stuffs[2] = new CoolStuff() {
@Override public void display() {
// Cool Processing Stuff 002...
}
};
}