# How can I implement a PlayStation Controller (with rumble)

**URL:** <https://discourse.processing.org/t/how-can-i-implement-a-playstation-controller-with-rumble/30662>\
**Category:** Processing\
**Created:** [June 12, 2021, 1:32pm UTC](https://discourse.processing.org/t/how-can-i-implement-a-playstation-controller-with-rumble/30662 "2021-06-12T13:32:42Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![TimeLex](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/timelex/32/12869_2.png) [@TimeLex](https://discourse.processing.org/u/TimeLex)\
**Post date:** [June 13, 2021, 6:28am UTC](https://discourse.processing.org/t/how-can-i-implement-a-playstation-controller-with-rumble/30662/5 "2021-06-13T06:28:43Z")

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I’ve looked at an [earlier entry](https://discourse.processing.org/t/game-control-plus-bluetooth-controller/5268/2) about it and it seems like Quark (the developer of the library) only used JInput. This means that you can probably only record controller data, but not send it commands (such as vibrate).

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