Hitbox detection?

Slight modification to @Chrisirs code

if (pX >= rectX && pX < rectX + rectwidth 
            && pY >= rectY && pY < rectY + rectHeight) {
  // …
}

It is probable that the tile’s position and size are stored as integers but the players position [pX, pY] are stored in floats. If that is the case then there are values of pX and pY which will not ‘hit’ any tile. Genrally it is better to use a half-open range to avoid this problem.

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