Hitbox detection?

Do you want to detect if the player is inside this area?

Then you can use the above mentioned collision detection.

When it’s a point p inside a rectangle rect you can just say:

if (pX > rectX &&
   pX < rectX + rectwidth &&
   pY > rectY && 
   pY < rectY + rectHeight) {
       ...
}

(adjust to your variable names)

Chrisir

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