# Hide all bezier curves except the one on mouse hover

**URL:** <https://discourse.processing.org/t/hide-all-bezier-curves-except-the-one-on-mouse-hover/13618>\
**Category:** Coding Questions\
**Created:** [August 26, 2019, 2:26pm UTC](https://discourse.processing.org/t/hide-all-bezier-curves-except-the-one-on-mouse-hover/13618 "2019-08-26T14:26:57Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)\
**Post date:** [August 27, 2019, 6:36am UTC](https://discourse.processing.org/t/hide-all-bezier-curves-except-the-one-on-mouse-hover/13618/13 "2019-08-27T06:36:11Z")

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Here I worked with beziers

> [@Camera Animation: Move camera on 3D curve](https://discourse.processing.org/t/camera-animation-move-camera-on-3d-curve/13623):
>
> Hello all, when making a movie, I always wanted to go by the scene or object with a flying camera. This would be cool for Animation. I made a sketch now that features two different curves to animate the flying camera: one for camera position one for camera Look At. Both beziers can be edited separately. Then you can hit 0 or 9 to see the camera in action: it travels on one curve and looks to the point (same point number) on the other curve. There are 3 edit view modes: from south (proc…

I hope this helps.

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