Help creating simple animation

Thanks for sharing this approach. Note that Processing already has a global frame count, frameCount. If you want to increase by n each frame, then you don’t need to store it in a global variable s if you don’t want to – the value is always equal to n*frameCount. So this is equivalent:

void draw() {
  background(204);
  fill(0);
  textSize(30);

  text(frameCount * 0.152, 200, 100);
}

Over a long time, this also avoids drift from accumulating floating point errors.

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