# GlitchMe3D: research creation on scenic objects and glitch

**URL:** <https://discourse.processing.org/t/glitchme3d-research-creation-on-scenic-objects-and-glitch/36309>\
**Category:** Gallery\
**Created:** [April 12, 2022, 6:45pm UTC](https://discourse.processing.org/t/glitchme3d-research-creation-on-scenic-objects-and-glitch/36309 "2022-04-12T18:45:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![micuat](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/micuat/32/19407_2.png) [@micuat](https://discourse.processing.org/u/micuat)\
**Post date:** [April 12, 2022, 6:45pm UTC](https://discourse.processing.org/t/glitchme3d-research-creation-on-scenic-objects-and-glitch/36309/1 "2022-04-12T18:45:33Z")

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Hi! [Flor de Fuego](https://flordefuego.github.io/) and I have been working on a research-creation project called GlitchMe3D. We mainly use Hydra live-coding environment for visuals but we have p5.js sketches too (also with sound) and I wanted to share the progress so far.

> **[GlitchMe](https://3d.glitches.me/)**

p5.js projects are, for example

[https://fossil-leaf-vegetable.glitch.me/](https://fossil-leaf-vegetable.glitch.me/)

> **[p5.js Web Editor](https://editor.p5js.org/micuat/full/w4isoBoCG)**
>
> A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

> **[p5.js Web Editor](https://editor.p5js.org/flordefuego/full/-9EDWnGHL)**
>
> A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

please leave comments if you have questions or feedback 🙂
