I am having the same problem, and I don’t really understand what you’re saying. I use “width” after I define the size:
void setup() {
fullScreen();
background(255);
}
float y=width;
void draw() {
text(y,109,109);
//After here is just the exit button
fill(255);
rect(20, 20, 50, 30);
fill(0);
text("Exit", 30, 40);
}
void mousePressed() {
if (mouseX >= 20 && mouseX < 70&&mouseY >= 20 && mouseY < 50) {
exit();
}
}
}
P.S. The extra code is just a “exit” button