# FrameRate hiccups

**URL:** <https://discourse.processing.org/t/framerate-hiccups/11947>\
**Category:** Coding Questions\
**Created:** [June 9, 2019, 6:07pm UTC](https://discourse.processing.org/t/framerate-hiccups/11947 "2019-06-09T18:07:04Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![neilcsmith](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/neilcsmith/32/144_2.png) [@neilcsmith](https://discourse.processing.org/u/neilcsmith)\
**Post date:** [June 16, 2019, 7:38am UTC](https://discourse.processing.org/t/framerate-hiccups/11947/20 "2019-06-16T07:38:11Z")

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I’d be interested what you see with framerate set to 120, or 240 or higher, or maybe even not multiples of 60. JOGL should lock to vsync so should end up with a similar output framerate on a 60Hz display. I think there may be some clock drift going on between the timer and GPU though. I wonder what this would be like on a 75Hz display too?!

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