# Fade Animation of character arrays

**URL:** <https://discourse.processing.org/t/fade-animation-of-character-arrays/15409>\
**Category:** Coding Questions\
**Created:** [November 11, 2019, 4:41pm UTC](https://discourse.processing.org/t/fade-animation-of-character-arrays/15409 "2019-11-11T16:41:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![byxx](https://avatars.discourse-cdn.com/v4/letter/b/df705f/32.png) [@byxx](https://discourse.processing.org/u/byxx)\
**Post date:** [November 14, 2019, 6:14pm UTC](https://discourse.processing.org/t/fade-animation-of-character-arrays/15409/3 "2019-11-14T18:14:54Z")

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Jeremy!

I worked on the project and pretty much got a first working version written in the online p5 editor. If you like you can visit it here.

> [@Beat unstable in graphic animation](https://discourse.processing.org/t/beat-unstable-in-graphic-animation/15493):
>
> Dear p5 community, [https://editor.p5js.org/byxx/sketches/EuJCp1iVI](https://editor.p5js.org/byxx/sketches/EuJCp1iVI) Although the basic functionality is there, it seems that the beat is not really(!) stable, which I considered to be cared for by p5 accurately… thanks for help here!! BX

Its kind of cross-fading through an array of character arrays, whose elements are distributed on a grid…  
Please have a look. My main problem now is the unstable beat (should be a perfect metronome and stay 100% in time) .

The coding design of the fade animations is of course at least not perfect and needs refactoring, too. But not too important for the moment…  
THX  
BX

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