void setup() {
size(300, 300, P2D);
layer = new Layer(this, 300, 300);
layer.render(); //only render once
noSmooth(); // does the trick
}
see also
Where is this stroke coming from? ,
void setup() {
size(300, 300, P2D);
layer = new Layer(this, 300, 300);
layer.render(); //only render once
noSmooth(); // does the trick
}
see also
Where is this stroke coming from? ,