# Exporting still images from animations

**URL:** <https://discourse.processing.org/t/exporting-still-images-from-animations/31666>\
**Category:** Coding Questions\
**Created:** [August 10, 2021, 5:34pm UTC](https://discourse.processing.org/t/exporting-still-images-from-animations/31666 "2021-08-10T17:34:42Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![jafal](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jafal/32/19112_2.png) [@jafal](https://discourse.processing.org/u/jafal)\
**Post date:** [August 10, 2021, 10:50pm UTC](https://discourse.processing.org/t/exporting-still-images-from-animations/31666/7 "2021-08-10T22:50:59Z")

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> [@How to make different sizes for one renderer](https://discourse.processing.org/t/how-to-make-different-sizes-for-one-renderer/3323/5):
>
> well, I did not measure it, I really thaught it was. I mean, what is the advantage of using createGraphics() than a save("myImage.png") plus exit() combination ? here is my result [[image]](https://flic.kr/p/MdswqT) and here is the code PGraphics pg; PImage img ; color orange, yellow, green; float x, y, nb, s, alpha; void setup() { // A3 size (300 DPI) 3508 \* 4961 pg = createGraphics(980, 270); //pg = createGraphics(3508, 2480); pg.beginDraw(); pg.background(255); pg.imageMode(CENTER); img = loadImage("…

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