Hi butterycoweg,
Can you please format your code?
On your previous post, hit the pen icon on the bottom left to edit it.
Then select your code and hit </>
in the text editor toolbar.
Be sure to hit ctrl+t
in processing to properly indent everything
Now for your question, you can check out the MouseFunctions example provided with processing. I think it does what you want.
/**
* Mouse Functions.
*
* Click on the box and drag it across the screen.
*/
float bx;
float by;
int boxSize = 75;
boolean overBox = false;
boolean locked = false;
float xOffset = 0.0;
float yOffset = 0.0;
void setup() {
size(640, 360);
bx = width/2.0;
by = height/2.0;
rectMode(RADIUS);
}
void draw() {
background(0);
// Test if the cursor is over the box
if (mouseX > bx-boxSize && mouseX < bx+boxSize &&
mouseY > by-boxSize && mouseY < by+boxSize) {
overBox = true;
if(!locked) {
stroke(255);
fill(153);
}
} else {
stroke(153);
fill(153);
overBox = false;
}
// Draw the box
rect(bx, by, boxSize, boxSize);
}
void mousePressed() {
if(overBox) {
locked = true;
fill(255, 255, 255);
} else {
locked = false;
}
xOffset = mouseX-bx;
yOffset = mouseY-by;
}
void mouseDragged() {
if(locked) {
bx = mouseX-xOffset;
by = mouseY-yOffset;
}
}
void mouseReleased() {
locked = false;
}