# Did anyone use a 3D physics engine with Processing?

**URL:** https://discourse.processing.org/t/did-anyone-use-a-3d-physics-engine-with-processing/43569
**Category:** Project Guidance
**Created:** [December 28, 2023, 11:15am UTC](https://discourse.processing.org/t/did-anyone-use-a-3d-physics-engine-with-processing/43569 "2023-12-28T11:15:28Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)
#### Post date: [December 28, 2023, 11:15am UTC](https://discourse.processing.org/t/did-anyone-use-a-3d-physics-engine-with-processing/43569/1 "2023-12-28T11:15:28Z")

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Did anyone use a 3D physics engine with  
processing?

Which one can you recommend?

Are there processing examples?

Thank you all!

Like this:

> **[jMonkeyEngine](https://jmonkeyengine.org)**
>
> jMonkeyEngine is a modern developer friendly game engine written primarily in Java.

> **[Quick Start](https://jmonkeyengine.org/start/)**
>
> jMonkeyEngine is not bound to any specific IDE or SDK and it can be used as any other java library. There are several ways to start a project with jMonkeyEngine: The Initializer
> The SDK
> DIY
> Using the Netbeans-based SDK is by far the quickest solution...
