Yeah wow ! It actually works, I also tried different colors, seems to work well.
But… when you move the camera, maybe its just me, but it display weird artefacts :
Actually : It works !!!
@neilcsmith thank you very much
I’ts been so long since i wanted to solve this problem. You’re the best !!
I had processing 3.3.6, in 3.4.0 no artefacts !
The solution, supports transparent & opaque PShapes to be rendered correctly (exemple) :
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL;
PeasyCam cam;
PShape shp1, shp2;
void setup() {
size(800, 600, P3D);
cam = new PeasyCam(this, 400);
shp1 = createShape(SPHERE, 90);
shp1.setStroke(false);
shp1.setFill(color(100));
shp2 = createShape(BOX, 180);
shp2.setStroke(false);
shp2.setFill(color(255, 40, 20, 100));
}
void draw() {
background(255);
// All opaque
hint(ENABLE_DEPTH_MASK);
//hint(DISABLE_DEPTH_SORT);
for(int i=0; i<2; i++) {
for (int x = -200; x<=200; x+=200) {
for (int y = -200; y<=200; y+=200) {
pushMatrix();
translate(x, i*300, y);
if ((x+y)/200 % 2 == 0) {
shp1.setFill(true);
shp1.setFill(color(x+200, y+200, i*100));
shape(shp1);
}
popMatrix();
}
}
}
// All transparent
hint(DISABLE_DEPTH_MASK);
//hint(ENABLE_DEPTH_SORT);
for(int i=0; i<2; i++) {
for (int x = -200; x<=200; x+=200) {
for (int y = -200; y<=200; y+=200) {
pushMatrix();
translate(x, i*300, y);
if ((x+y)/200 % 2 != 0) {
shp2.setFill(true);
shp2.setFill(color( 255-(x+200), 255-(y+200), 255-(i*100), 100 ));
shape(shp2);
}
popMatrix();
}
}
}
}```