I got the thing running under Win 10. Didn’t compile but just downloaded his zip and worked from there. Great!
(not the 3D physics engine)
simplified version below.
Chrisir
//https://stackoverflow.com/questions/56999816/is-it-possible-to-use-jcsg-library-with-processing
//https://discourse.processing.org/t/csg-constructive-solid-geometry/12693
// the PShape reference which will contain the converted
PShape csgResult;
void setup() {
//
size(900, 900, P3D);
noStroke();
// JCSG sample code:
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform difference
CSG cubeMinusSphere = cube.difference(sphere);
// Convert CSG to PShape -> Note: CSG units are small so we scale them up so the shapes are visible in Processing
csgResult = CSGToPShape(cubeMinusSphere, 45);
println("use mouse to rotate");
}
void draw() {
background(0);
lights();
translate(width * 0.5, height * 0.5, 0);
rotateY(map(mouseX, 0, width, -PI, PI));
rotateX(map(mouseY, 0, height, PI, -PI));
shape(csgResult);
}
//-----------------------------------------------------------------------------
// re-usable function to convert a CSG mesh to a Processing PShape
PShape CSGToPShape(CSG mesh, float scale) {
// allocate a PShape group
PShape csgResult = createShape(GROUP);
// for each CSG polygon (Note: these can have 3,4 or more vertices)
for (Polygon p : mesh.getPolygons()) {
// make a child PShape
PShape polyShape = createShape();
// begin setting vertices to it
polyShape.beginShape();
// for each vertex in the polygon
for (Vertex v : p.vertices) {
// add each (scaled) polygon vertex
polyShape.vertex((float)v.pos.getX() * scale, (float)v.pos.getY() * scale, (float)v.pos.getZ() * scale);
}
// finish this polygon
polyShape.endShape();
//append the child PShape to the parent
csgResult.addChild(polyShape);
}
return csgResult;
}
//