Put them in an array and read from the array in the loop to fill the inputs
texture. For instance if you have the coordinates in x[]
and y[]
and the colors in c[]
, then you would use:
for( int i=0; i<N; i++ ) {
int x = (int)(65536 * x[i] / grad.width);
int y = (int)(65536 * y[i] / grad.height);
inputs.pixels[ i ] = (x << 16) | y;
inputs.pixels[ i+N ] = c[i];
}