Respect! Impressive!
I re-wrote it, so it’s fully running
There were a few minor typos.
Chrisir
ArrayList<sceneObj> objects = new ArrayList<sceneObj>();
Player player;
void setup() {
size(400, 400);
player = new Player(random(400), random(400));
for (int i=0; i<10; i++) {
sceneObj object = new sceneObj(random(400), random(400));
objects.add(object);
}
background(111);
}
void draw() {
background(111);
player.draw();
player.update();
for (int i=0; i<10; i++) {
sceneObj o = objects.get(i);
o.draw();
if (o.collide())
o.col = color(0);
else o.col = color(255);
}
}
// ============================================================
class Player {
float x, y;
boolean collide;
color col = color(255);
Player(float x, float y) {
this.x = x;
this.y = y;
}
void draw() {
fill(255, 0, 0);
rect(x, y, 20, 40);
}
void update() {
if (keyPressed&&keyCode==LEFT) {
x-=5;
}
if (keyPressed&&keyCode==RIGHT) {
x+=5;
}
if (keyPressed&&keyCode==UP) {
y-=5;
}
if (keyPressed&&keyCode==DOWN) {
y+=5;
}
}
}
// ============================================================
class sceneObj {
float x, y;
boolean collide;
color col = color(255);
sceneObj (float x, float y) {
this.x = x;
this.y = y;
}
void draw() {
fill(col);
rect(x, y, 20, 20);
}
boolean collide() {
return
player.x>x&&
player.x<x+20&&
player.y>y&&
player.y<y+20;
}
}