# Canvas Scaling with different renderers

**URL:** <https://discourse.processing.org/t/canvas-scaling-with-different-renderers/46337>\
**Category:** Processing\
**Created:** [May 6, 2025, 9:26pm UTC](https://discourse.processing.org/t/canvas-scaling-with-different-renderers/46337 "2025-05-06T21:26:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![stefterv](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/stefterv/32/21678_2.png) [@stefterv](https://discourse.processing.org/u/stefterv)\
**Post date:** [May 7, 2025, 5:32am UTC](https://discourse.processing.org/t/canvas-scaling-with-different-renderers/46337/2 "2025-05-07T05:32:02Z")

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Hi @glv Thank you for the clear reporting!

Yes, we changed the default `pixeldensity()` in 4.4.3 when starting sketches on high-dpi screens, to make sure sketches look good on modern displays. I guess this change does not apply to FX2D and I get the feeling I’d want to look into the window sizing on Windows as on macOS the window stays the same size at least.

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_[View the full topic](https://discourse.processing.org/t/canvas-scaling-with-different-renderers/46337)._
