# Camera3D support for Looking Glass displays

**URL:** https://discourse.processing.org/t/camera3d-support-for-looking-glass-displays/49407
**Category:** Gallery
**Created:** [September 21, 2026, 2:35pm UTC](https://discourse.processing.org/t/camera3d-support-for-looking-glass-displays/49407 "2026-09-21T14:35:30Z")
**Posts on this page:** 1
**Showing post:** 16

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### Author: ![ChengkaiXu](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chengkaixu/32/22081_2.png) [@ChengkaiXu](https://discourse.processing.org/u/ChengkaiXu)
#### Post date: [September 24, 2026, 3:33am UTC](https://discourse.processing.org/t/camera3d-support-for-looking-glass-displays/49407/16 "2026-09-24T03:33:41Z")

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This is really cool — great to see more Processing support for Looking Glass!

Coincidentally, I’ve also been working on a Processing 4 library for Looking Glass:

[https://discourse.processing.org/t/processing2hologram-a-processing-4-library-for-looking-glass-holographic-displays/49169](https://discourse.processing.org/t/processing2hologram-a-processing-4-library-for-looking-glass-holographic-displays/49169)

It’s aimed at real-time, interactive sketches, and includes a few examples and a preview mode for development without the display connected.

Really nice to see another approach to this, especially with py5 support as well! I imagine there are quite a few different challenges when handling the same multiview/quilt pipeline across C++/Java and Python — looking forward to more discussion and exchange around this!

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