# Camera() doesn't expect parameters

**URL:** <https://discourse.processing.org/t/camera-doesnt-expect-parameters/13139>\
**Category:** Electronics (Arduino, etc.)\
**Created:** [August 2, 2019, 1:59pm UTC](https://discourse.processing.org/t/camera-doesnt-expect-parameters/13139 "2019-08-02T13:59:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![InferNova](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/infernova/32/6009_2.png) [@InferNova](https://discourse.processing.org/u/InferNova)\
**Post date:** [August 2, 2019, 3:41pm UTC](https://discourse.processing.org/t/camera-doesnt-expect-parameters/13139/2 "2019-08-02T15:41:36Z")

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Hey There!

Preety sure camera is for 3D sketches only. You could create a camera of sorts do your own by using translate.

> [@\[SOLVED\] S4P best movement for the player in the world](https://discourse.processing.org/t/solved-s4p-best-movement-for-the-player-in-the-world/12051):
>
> Hey Guys ! I am working on a game. And I have been incorporating S4P and I was thinking what is the best to move the player within the world. Currently I keep the player in the middle of the screen and just used S4P.moveWorldBy(). Any better take ons ? Or is this fine ? Thanks in advance!

This could also be useful.

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_[View the full topic](https://discourse.processing.org/t/camera-doesnt-expect-parameters/13139)._
