sorry, can 't read it,
what you try do here?
collision ball <–> brick from all brick sides?
but i have a idea for a easier testing:
Ballex = mouseX;
Balley = mouseY;
circle(Ballex,Balley,2*Baller);
sorry, can 't read it,
what you try do here?
collision ball <–> brick from all brick sides?
but i have a idea for a easier testing:
Ballex = mouseX;
Balley = mouseY;
circle(Ballex,Balley,2*Baller);