BREAKOUT Project - Help with collision detection

sorry for all this rewriting, but that is how i can read it??

float Ballex = 650; //Position x
float Balley = 400; //Position y
int   Baller = 10;

int Paddlex = 600; //Position x
int Paddley = 650; //Position y 
int Paddlew = 200; 
int Paddleh = 10; 

rect(Paddlex, Paddley, Paddlew, Paddleh); 
circle(Ballex,Balley,2*Baller);

if (Paddlex  < Ballex && (Paddlex + Paddlew) > Ballex && 
  (Paddley - Baller) < Balley && Paddley > Balley) {}
//
  for (int i=0; i < 50; i++) {
    if (blocksx[i]  < Ballex && (blocksx[i] + bw) > Ballex && 
    (blocksy[i] + Baller) < Balley && blocksy[i] > Balley) {}
 }

now rectangle thinks start left top
and circle in center

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