BREAKOUT Project - Help with collision detection

This is actually very confusing.

int Paddle = 100; 
// but
 rect(xPaddle,yPaddle,200,10); 
//
    if ((xPaddle - Paddle) < xBalle && (xPaddle + Paddle) > xBalle && 
    (yPaddle - 10) < yBalle && (yPaddle) > yBalle) {

//

I redid my code without the rectMode(CENTER) as you suggested. However, I used the rectMode(CENTER) in the first place in order to draw my paddle and my paddle isn’t working anymore.

I don’t know what to change in this code to make it work again :

int Paddle = 100; 
// but
 rect(xPaddle,yPaddle,200,10); 
//
    if ((xPaddle - Paddle) < xBalle && (xPaddle + Paddle) > xBalle && 
    (yPaddle - 10) < yBalle && (yPaddle) > yBalle) {

//```