BREAKOUT Project - Help with collision detection

for the paddle,
you have

int Paddle = 100; 
// but
 rect(xPaddle,yPaddle,200,10); 
//
    if ((xPaddle - Paddle) < xBalle && (xPaddle + Paddle) > xBalle && 
    (yPaddle - 10) < yBalle && (yPaddle) > yBalle) {

//

you are confusing yourself with this settings
possibly also comes from some rectMode(CENTER) thinking??

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