sorry, as a next step i would use array for the brick positions too
int[] blocks = new int[50];
int[] blocksx = new int[50];
int[] blocksy = new int[50];
int bh = 30; //Hauteur
int bw = 100; //Largeur
int boff = 10;
void setup() {
size(1200, 800);
for (int i=0; i<50; i++) {
blocks[i] = 1;
blocksx[i] = i%10*(bw + boff) + 50;
blocksy[i] = floor(i/10) * ( bh + boff) + 20;
}
}
void draw() {
for (int i=0; i < 50; i++) {
if (blocks[i]==1) {
fill(255);
stroke(0);
rect(blocksx[i], blocksy[i], bw, bh);
}
}
}
you see how easy it makes the drawing,
sure it will help with the collision