# Box2d still the way to go?

**URL:** <https://discourse.processing.org/t/box2d-still-the-way-to-go/23677>\
**Category:** Libraries\
**Created:** [September 4, 2020, 2:00pm UTC](https://discourse.processing.org/t/box2d-still-the-way-to-go/23677 "2020-09-04T14:00:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![arcadeperfect](https://avatars.discourse-cdn.com/v4/letter/a/7ab992/32.png) [@arcadeperfect](https://discourse.processing.org/u/arcadeperfect)\
**Post date:** [September 4, 2020, 2:00pm UTC](https://discourse.processing.org/t/box2d-still-the-way-to-go/23677/1 "2020-09-04T14:00:37Z")

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Hi,

I want to do some 2D physics based text stuff, ie rigid body simulations with gravity and collisions. Along the lines of Dan Schiffman’s examples with boxes falling onto static objects with box2d.

Those examples are quite old now, before get deep into it I was wondering if box2d is still the best option for these kinds of simulations?

Thanks in advance
