blendMode to reduce opacity?

See my message in the thread at Low framerate when my line is fading away? - #11 by neilcsmith (which you were also involved in! :wink: ) It’s doable but you need to access PGL and set the blend functions back to the old implementation of MULTIPLY. eg.

p.blendMode(MULTIPLY); // just make sure Processing does all the other blendMode related things
((PGraphicsOpenGL)p).pgl.blendFunc(PGL.ZERO, PGL.SRC_COLOR);
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