# Best Practices for Implementing Multiplayer

**URL:** <https://discourse.processing.org/t/best-practices-for-implementing-multiplayer/2952>\
**Category:** p5.js\
**Created:** [August 25, 2018, 5:07pm UTC](https://discourse.processing.org/t/best-practices-for-implementing-multiplayer/2952 "2018-08-25T17:07:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [September 10, 2018, 6:34pm UTC](https://discourse.processing.org/t/best-practices-for-implementing-multiplayer/2952/4 "2018-09-10T18:34:00Z")

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@Battlesquid – you might try pinging @r4nd0m, who has recently been developing a real-time online multiplayer game with p5.js

> [@I created multiplayer online game with p5js](https://discourse.processing.org/t/i-created-multiplayer-online-game-with-p5js/854):
>
> Hi everyone, I would like to share with community the game I created with p5js as a renderer. It is a realtime multiplayer game, similar to AgarIO and other games in that ecosystem. You can try it out on [http://owom.io](http://owom.io) Feel free to ask any questions regarding tech, and any ideas on how the game might be improved are welcome!

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