# Beginner/easy Platformer game example?

**URL:** <https://discourse.processing.org/t/beginner-easy-platformer-game-example/746>\
**Category:** Beginners\
**Tags:** homework\
**Created:** [June 6, 2018, 1:20am UTC](https://discourse.processing.org/t/beginner-easy-platformer-game-example/746 "2018-06-06T01:20:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TfGuy44](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/tfguy44/32/41_2.png) [@TfGuy44](https://discourse.processing.org/u/TfGuy44)\
**Post date:** [June 6, 2018, 1:48am UTC](https://discourse.processing.org/t/beginner-easy-platformer-game-example/746/2 "2018-06-06T01:48:21Z")

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> [@Collision and Boundaries help(Mario)?](https://discourse.processing.org/t/collision-and-boundaries-help-mario/716/12):
>
> Well, I started by filling in some details. We can have placeholder code to draw each of these things for a start. That means that each of these things is going to need a size and position - just so we can draw them! Then I added constructors for all the objects, and threw in some code to generate a few example objects: class Block { float x,y,w,h; Block(float ix, float iy){ x = ix; y = iy; w = 20; h = 20; } void draw() { fill(0,0,200); stroke(0); rect(x,y,w,…

You are unlikely to get a complete working example at this point because like three people are posting asking about a Mario game right now… And none of them has posted their own code…

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